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PRINCIPLES OF THE GAME: |
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It is through discipline, control and mutual respect that the spirit of the
game flourishes and, in the context of a game as physically challenging as
rugby, these are the qualities which forge the fellowship and sense of fair play
so essential to the game’s ongoing success and survival."
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It is imperative that we, as a community, stand together and work together to
grow rugby in the United States. It will be through mutual respect and support
that we develop the game.
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We urge that players and team administrators do not verbally abuse the
officials, and vice versa, nor make any derogatory public remarks or comments,
as this behavior is not beneficial to the development and growth of the game.
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It is important that officials, players, coaches, etc. share their thoughts
and experiences with one another for the betterment of all.
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REFEREE NOTES
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Be
professional and open to discussion with players and
coaches, and supportive of colleagues. Promote
the reputation of the game. You are
accountable for your actions on and off the
pitch/field. Do not discuss any issues with
Referee Evaluators, and/or Performance Reviewers
during halftime, unless the Evaluator feels the need
to communicate an issue regarding safety. If
you want to communicate with your Referee Coach,
that is acceptable, i.e., Referee Coaches are
to be aware that their advice should not completely
alter the standard that the Referee has set in the
first half. Refrain from discussions with
Coaches, etcetera,
during the match, at halftime, and immediately after the match if a "cooling
off" period would be the better option. |
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TACKLE/RUCK: |
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A. |
THE TACKLE: |
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1.
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Tacklers have to release the tackled player
immediately, and move away or get to their feet.
PK (Penalty Kick) |
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2.
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Tackled player must exercise their options
immediately.
PK |
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3.
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Players that slow the ball down should be penalized
immediately.
PK |
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4.
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Referees may instruct the players, i.e. "release the
ball", "roll away", etcetera, as long as these
players have not already slowed down ball
availability. |
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Referees are to approach a low tolerance level at the breakdown and should
penalize early in the match to establish compliance. |
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B. |
TACKLER ASSIST: |
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1.
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Defending players that remain on their feet, but
assist in bringing the ball carrier to the ground
(Tackler Assist), are to release the tackled player
and the ball, and may only then play the ball from
their side through the gate. |
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C. |
THE GATE: |
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1.
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All players must enter the tackle through the gate. No part of a player’s body (including the arms), may
enter the tackle through any other area.
PK |
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2. |
Failure to enter through the gate should not be
tolerated. PK |
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D. |
ARRIVING PLAYERS: |
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1. |
Players are to enter the tackle on their feet. PK |
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2.
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At a tackle, arriving players are allowed to play the ball with their hands
after an opposition player binds onto them, if they: |
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a. |
Arrive at the tackle legally . . . |
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b. |
Remain on their feet, and . . . |
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c.
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Have possession of the ball prior to the contact
occurring (i.e. was grasping/holding the ball - this
should be a positive action to gain possession of
the ball, not merely putting one’s hands, and/or arms
on, or over the ball). |
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NOTE: Thus, a ruck has not yet formed. |
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3.
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No players may bind/grasp onto the tackler/tackled player who is on the ground.
PK |
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4.
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Players who secure the ball without their weight fully on their feet (i.e. bound
onto OR leaning on the tackler/tackled player on the ground) OR who go to ground
head first, or dive over players on the ground, OR dive over players on the
ground with the ball between them should not be tolerated and penalized.
PK |
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Red tackled Blue, Blue player arrived at the tackle on their feet, through
the gate, but is binding on the tackler/tackled player on the ground to secure
possession. |
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Blue tackled Red, Red player has secured possession by binding onto the
tackler/tackled player on the ground. This is NOT allowed. |
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Red tackled Blue, Blue player arrived at the tackle on their feet, through
the gate, is NOT binding on players on the ground, remaining on their feet and
preparing for contact at the tackle area. |
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Red tackled Blue, both players that arrived at the tackle are on their feet,
arrived through the gate, and are contesting for possession.
A ruck has formed.
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5.
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If players enter the tackle in conformance with the required criteria and
subsequently go to ground during the process of removing a tackler or because
the opposition was unable to retain its position at contact, these players
should not be penalized because they did not willfully go to ground. The ball
should be available to be played. However, if these players then obstruct the
ball from being available to be played, they should be penalized.
PK |
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6.
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If players enter the tackle in conformance with the required criteria and make
contact with the tackler or tackled player and subsequently go to ground during
the process, BUT HAS MADE THE BALL AVAILABLE TO BE IMMEDIATELY PLAYED, it will
be allowed. Arriving players of the team who have secured the ball may either
play the ball or bind onto their players, even if their players are on the
ground, to maintain possession. |
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[1] Blue tackled Red. The RED player arrives, makes contact
with the Blue
tackler, and . . .
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[2] subsequently goes to ground, AND HAVE MADE THE BALL AVAILABLE TO BE
PLAYED. Red players who arrive thereafter
may . . . |
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[3] bind onto their players (that are on the ground) to maintain possession
already secured. |
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REFEREE NOTES
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Get to the tackle as quickly as possible. Know where the ball is at all times
- create a presence at the breakdown. The approach to the game should be to
facilitate contest for possession. Players are to remain on their feet, and
enter the tackle through the gate. Set your standard from the outset, and
maintain consistency to enable quick ball availability. It is important to
maintain a high work rate throughout the match. There is a place for unplayables
to be used as a management tool to communicate your expectations to the players. To play penalty advantage for an infringement at the tackle, the ball must be
immediately available OR a score
probable. |
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E. |
THE RUCK: |
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1.
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The referee may use the term "Ruck" to indicate a ruck has formed. If a
ruck has formed and players are still contesting for possession, the referee may
use the term 'No Hands, Ruck' to indicate to players that they should no longer
use their hands. NOTE: Referees should allow the contest to develop at the
breakdown, and should aware not to call 'Ruck' until a ruck has clearly been
formed. If the ball is immediately won and a ruck is formed, the referee need
not communicate 'Ruck'. |
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2.
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Once a ruck is formed, it continues even if all defenders leave or fall to
ground, as long as the ball is still contained within the ruck. |
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3.
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Referees are to strictly apply the offside law on the fringes and the backlines. |
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SCRUM: |
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A. |
MARK AND ENGAGEMENT: |
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1.
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The referee will make the mark indicating the center
of the scrum to the two hookers. |
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2.
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Engagement protocol is four separate instructions, 'Crouch, Touch, Pause,
Engage'. |
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3.
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Players should crouch when they are ready. |
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4.
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'Touch' means a full extended arm, touching, with the hand (not fist), the
opposing prop on the shoulder and withdrawing their arms (holding onto the
opposition player prior to engagement is not allowed). |
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5.
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Teams are required to ensure they maintain their position (hold their weight)
upon engagement.
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6.
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Early engagement, failure to engage, and standing up should not be tolerated and
be penalized, by FK (Free Kick), or a
PK (Penalty Kick) if the referee deems it to be
deliberate, dangerous and/or a repeated infringement. FK |
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7.
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#8 is to bind on the locks’ body with at least one arm up to the shoulder prior
to engagement.
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U19: #8 is required to bind between the two locks. |
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NOTE: The engagement process has been implemented to maintain safety. If at
any point, the process is not followed by players the referee should blow the
whistle, and restart the engagement procedure OR penalize players if they
repeatedly do not comply. |
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B. |
MARK AND FEED: |
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1.
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Scrum is to remain stationary until the feed.
FK |
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2.
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Scrum feed must be contestable and straight into the tunnel between the front
rows. A zero tolerance approach is expected. FK |
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REFEREE NOTES
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Set your standard early at the scrum. Minimize resets. Free kick early
engagement immediately. Safety is paramount and an immediate whistle at a
collapsed or popped scrum is essential. Differentiate between a popped scrum on
the mark and deliberately standing up in a retreating scrum. Manage one player
at a time - a collective reprimand has less effect. If you notice an issue at
the scrum, but it has no immediate material affect, ensure to address it at the
following scrum. If you are unsure as to the responsible party that is creating
problems, slow down the engagement procedure - inform players of this action
before implementing. If problems continue, bring the front rows closer together
prior to engagement. Do not allow an early shove, nor early wheel - the scrum
should be stationary and square until the feed. The 15 degree slight wheel before the
feed by the non-throwing in team should be managed initially, and penalized if
it continues. Keep backlines onside (5m) for the entire duration of the scrum,
defenders and attackers. In all circumstances safety is your number
one priority. |
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C. |
WHEEL: |
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1.
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A scrum has only wheeled through 90º if the line
between the front rows has gone through 90 degrees. U19: Intentional wheel is not allowed.
PK Unintentional wheel through 45
degrees to be reset (original team to throw-in).
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2.
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A whip-wheel is not allowed - this is when the scrum turns/spins on its axis.
Before a scrum can be wheeled legally there must be a clear forward movement by
the combined front row of the team that is driving their opponents backwards.
PK |
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3.
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If the referee is unsure as to who has wheeled the scrum (in a whip-wheel), the
scrum should be reset with the original team putting the ball in. |
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D. |
SCRUMHALVES: |
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1.
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Scrumhalves are not to touch/push one another.
PK |
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2.
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Defending scrumhalves are not to position themselves
in the ‘pocket’ area between the flanker and #8, and
should be managed by the referee before penalizing.
PK |
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3.
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Defending scrumhalves who decide to take up a
defensive position on the last line of feet of their
side of the scrum have to start next to their
opponent at the put-in (scrum feed), and then move
to the last line of feet once the scrum has
commenced. They need not remain close to the
scrum and may roam across the field, behind the last
line of feet of their players in the scrum. If
they choose not to be next to their opponent at the
put-in, their offside line is the same as for
players not participating in the scrum which is 5m
behind the last line of feet of their scrum.
PK |
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4.
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The scrumhalf who’s team has possession of the ball
after the scrum has commenced, must also remain
onside with one foot on the correct side of the
ball. If they deliberately remain in front of
the ball to obstruct the opposing scrumhalf, to
allow their #8 to play the ball, they should be
penalized. PK |
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U19: A player must not intentionally keep the ball in the scrum once the
player’s team has heeled the ball and has control of the ball at the base of the
scrum.
FK |
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E. |
GENERAL: |
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U19: A team may not push the opposition back more than 1.5m.
FK |
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LINEOUT: |
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A. |
FORMATION: |
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1.
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The defending team has to have a player in the 5m
area - if they do not, the referee will instruct
them to do so before continuing - this player may
not support a jumper in the lineout, and must be 2m
from the line-of-touch and 2m from the five-meter
line until the lineout commences. |
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2.
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If a team selects to have a player in the receiver
(scrumhalf) position, the receiver must be 2m from
the lineout at the moment of the throw. This
player may move into the lineout prior to the throw. |
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3.
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The team that is to throw the ball into the lineout
determines the maximum number of players in the
lineout. Referees should manage this rather
than penalize, unless it continues to be an issue. |
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NOTE: Many aspects of lineout infringements, i.e., formation, closing the gap,
ball not traveling 5m, early jump, etc. can be managed by referees by resetting
rather than penalizing, unless the infringement substantially benefits the
offending team, or is continually repeated. FK |
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B. |
SUPPORT & OBSTRUCTION: |
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1.
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The immediate players supporting the jumper may NOT
position themselves in front of the jumper,
obstructing the opposition.
PK |
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C. |
QUICK THROW-IN: |
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1.
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Referees are to be more aware of quick throw-ins,
within law, and that the throw does not have to be
straight, but may not be forward, and has to travel
5m. |
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a. |
Ball not thrown 5m = opponents’ option scrum or lineout |
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b. |
Ball prevented from traveling 5m or played before going 5m.
FK |
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2.
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A player that deliberately prevents a quick throw-in
from traveling 5m, must be penalized.
FK |
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3.
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Players who hold onto the ball, or throw the ball
away, when in touch, to prevent a quick throw-in
should be penalized, on the line of touch, 15m line.
This should not be tolerated.
PK |
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D. |
LINEOUT START & END: |
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1.
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Once the lineout has started, referees are to keep
one arm raised to indicate that the lineout is in
progress, and players who are not part of the
lineout need to remain 10m from the line of touch.
Only when the lineout is over will the referee lower
their arm. |
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2.
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Players that are in the lineout have to remain
between the line-of-touch and the 10m backline
offside line, and between the 5m and 15m lines until
the lineout is over. Players that cross the 15m line
prior to the lineout being over, attackers to
receive the ball or defenders, should be penalized.
If the infringement is not material the referee
should manage and talk to the player rather than
penalizing. |
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E. |
NO MAUL: |
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1.
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If defenders decide not to engage to form a maul at
the lineout, referees should communicate to the team
in possession to get the ball out, rather than
penalize for obstruction. |
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F. |
SACKING: |
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1.
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If the ball carrier in the lineout has both feet on
the ground, an opposition player may pull the ball
carrier to the ground. If they attempt this
after a maul is formed it should be judged as
collapsing the maul. |
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REFEREE NOTES
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Always be aware of a quick throw-in - know your law. Communicate and manage
early what is expected at the lineout - start at the front: numbers, gap,
non-throwing hooker in position, backlines 10m, no early jumping, receiver 2m
from the lineout, immediate formation with no delay, no dummy throw - keep the
player throwing in, in your vision. There is no need to continuously talk to
prevent disorder at the lineout, throughout the game.
Keep the backlines and
players in the lineout onside for the duration of the lineout. |
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BALL OUT: |
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A. |
RUCK: |
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1.
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The ball is out when there are no bodies over the
ball from a bird’s eye view. |
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2.
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Whilst the competition for the ball in a ruck is
ongoing, hands by players in the ruck, are NOT
allowed. PK |
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3.
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Once the ball has been clearly won, pushing the ball
back by using the hand, by a player of the team that
have won possession of the ball is permissible, AND,
digging for the ball, by the player of the team who
has won possession of the ball, who is in the
scrumhalf position and not part of the ruck, is
permissible and the BALL IS NOT OUT. |
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4.
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If a player in the scrum half position is not
retrieving (digging for) the ball, but holding the
ball, with one or two hands, the BALL IS OUT. |
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5.
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Players in the ruck may under no circumstance slap
the ball out of the scrumhalf’s hands or interfere
with the scrumhalf. PK |
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B. |
MAUL: |
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1.
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Players in the maul may under no circumstance slap
the ball out of the scrumhalf’s hands or interfere
with the scrumhalf. PK |
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C. |
SCRUM: |
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1.
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The ball is out when there are no bodies over the
ball from a bird’s eye view, or it has been handled
by a player of the team in possession. |
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2.
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If the #8 detaches from the scrum (both shoulders)
with the ball at the feet, and attempts to pick up
the ball, the BALL IS OUT. |
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MAUL: |
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A. |
PULLING THE MAUL DOWN - COLLAPSED MAUL: |
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1.
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Pulling down the maul and/or collapsing the maul is
NOT allowed.
PK |
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B. |
FORMING/JOINING/LEAVING/ENDING THE MAUL: |
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1.
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When forming the maul players may not be in front of
a player of their team with the ball. This is
obstruction.
PK |
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2.
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A maul is not
over when all the defenders leave the maul
voluntarily. If a maul has formed, and moving
forward, and the defenders leave the maul
voluntarily, the maul continues. Defenders who
then join the maul again, should do so from the last
line of feet. |
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3.
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If defenders leave the maul involuntarily or are
unable to remain bound, and there are no more
defenders attached to the maul, the maul is over and
the team in possession should not continue to move
forward with their players bound around the ball, as
this may constitute obstruction. Referees are to
communicate that the maul is over. |
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NOTE 1: If the team in possession does not comply with the referee’s request
that the maul is over they should be penalized. PK |
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NOTE 2: If a maul is moving towards the goal line, and the defenders drop off
the maul, prior to the maul reaching the goal line, as they are unable to stop
the driving maul, the team in possession should not be penalized for obstruction
if they then immediately enter the in-goal area due to the momentum gained from
the drive and ground the ball, award the try. |
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4.
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If a maul becomes stationary OR is moving parallel
to the goal lines OR is moving backwards, referees
will instruct players to 'USE IT', and give that
team ample opportunity to comply within Law. |
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REFEREE NOTES
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Work both sides of the maul to prevent players joining from the side and
collapsing the maul. |
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ADVANTAGE: |
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A. |
COMMUNICATION & SIGNALS: |
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1.
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Referees will only indicate advantage when there is the possibility that
advantage may accrue. |
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2.
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When an infringement occurs, referees will indicate that they have seen it, and
communicate, i.e. "Knock-on + team color". Then they will either blow the
whistle for the infringement, or play advantage, signal and communicate: |
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'Advantage + Scrum + team color', OR 'Advantage + Penalty + team color' |
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The team
mentioned is the team you are playing advantage for. |
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3.
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When advantage is gained, the referee will call 'Advantage Over' - there is no
signal for advantage over. Advantage over can only be called during play
and not after the ball is dead. |
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B. |
NO ADVANTAGE: |
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1.
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If the scrum collapses, pops or players are lifted off their feet, an
immediate whistle is required to prevent injury, whether for penalty or reset. |
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2.
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If a player deliberately kills the ball on the ground, no advantage should be
applied, unless a clear scoring opportunity or an obvious advantage is likely.
That player should be admonished, and/or cautioned in both instances. |
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REFEREE NOTES
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Always indicate the primary signal first, followed by the secondary signal. |
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GENERAL PLAY: |
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A. |
OFFSIDE AT KICKS: |
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1.
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Players in front of the kicker from their team are to remain stationary until
they are put onside, or must retreat toward their goal line, 10m from where the
ball lands if they are within that area. PK |
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2.
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Retreating players can be put onside by the kicker or players behind the kicker
from their team, if the offside players are retreating. |
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3.
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No attempt to retreat must be penalized. Offside players advancing at a kick
ahead should be instructed 'STOP + COLOR (+ NUMBER, if possible)'. Players
who continue to move forward must be penalized. PK |
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4.
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Players that are offside but not within 10m of where the ball lands may move
laterally across the field. |
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FOUL PLAY: |
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FOUL PLAY IS NOT WITHIN THE SPIRIT OF THE GAME AND HAS NO PLACE IN RUGBY. IT
SHOULD NOT BE TOLERATED. |
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A. |
TACKLE: |
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The following are not acceptable practices: |
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1.
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Leading with the shoulder (making deliberate contact with the shoulder first,
and then wrapping with an arm, or arms), or swinging the arm into contact.
PK and
admonishment and/or suspension |
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2.
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Not grasping an opponent.
PK and
admonishment and/or suspension |
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3.
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Spear tackle (Lifting a player from the ground, turning the body parallel to the
ground or more, and driving the player into the ground, whether deliberate or
accidental).
PK and
RED CARD |
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4.
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Lifting a player from the ground, turning the body parallel to the ground or
more, and throwing the player to the ground.
PK and
RED CARD
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5.
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High tackle (including a chest high tackle where the arm eventually makes
contact above the shoulders).
PK and
admonishment and/or suspension |
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NOTE: If a player bends
forward/down, and is then tackled above the shoulders due to this action, the
tackler should be given the benefit of the doubt if their intent was not to
tackle high/dangerously. |
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6.
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Tackling a player in the air.
PK and admonishment
and/or suspension |
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B. |
FEET ON BODIES: |
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1.
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Players may not stamp, trample or kick opponents.
PK and admonishment and/or
suspension and RED CARD |
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C. |
GENERAL: |
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1.
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At a tackle, a player may, if they enter through the gate, bind onto an opponent
that is on their feet crouching at the tackle zone, and roll them to the side
('saddle roll') to expose the ball.
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2.
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Deliberate/cynical offenses should result in a suspension. This can be a
first offense without prior warning, a player that re-offends or a team that
re-offends.
PK and
suspension
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3.
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Repeated offenses can be team and/or individual, and should be addressed sooner
rather than later. Repeat infringement patterns, i.e., offenses close to
the goal line, AND repeated infringements by an individual player are both
without time limit. Repeat team infringements in particular aspects (e.g.
tackle), may warrant another admonishment rather than moving up to a suspension
if sufficient time has passed without infringement.
PK and
admonishment and/or suspension
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4.
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'Cheap shots’/off the ball offenses are unacceptable and
should result in a suspension.
PK and
suspension |
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5.
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Holding/obstructing players off the ball.
PK and
admonishment and/or suspension |
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6.
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Perpetrators and retaliators are responsible and are to be dealt with - the last
offence is to be penalized.
PK and
admonishment and/or suspension |
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7.
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Players disputing the referees decision should not be tolerated. Awarding
a PK or advancing an already awarded
PK 10m is appropriate.
PK and
admonishment |
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RESTARTS & OPEN PLAY: |
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1.
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Players are expected to remain behind the ball at all kick-offs and drop-outs
(except quick drop-outs as Law allows). Referees are to manage this phase,
however, players are aware that they need to comply. |
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2.
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Players who obstruct the opposition from getting to the ball carrier should be
penalized.
PK |
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3.
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Players who bind onto their own player (that has possession of the ball), and so
position themselves between their player and the opposition, are obstructing and
should be penalized.
PK |
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REFEREE NOTES
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AAt all restarts, signal with your arm, and communicate verbally to players to
remain behind the ball. Be reasonable, and manage these phases. |
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PENALTY TRY: |
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1.
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A penalty try should be accompanied by either a severe admonishment, a yellow
card or a sending off to the offender. A penalty try should only be
awarded if foul play by a defender prevents a try from being scored or prevents
a try from being scored in a better position. |
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2.
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If the offense that prevented the try is a suspension offense, a yellow card
should be issued to the offender. |
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USA RUGBY REFEREE CONTACTS: |
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DIRECTOR
OF REFEREE DEVELOPMENT -
ED TODD
- 303-539-0300 x 115 |
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REFEREE
DEPARTMENT MATCH OFFICIAL ADMINISTRATOR -
JEN GRAY - 303-539-0300 x 117 |
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NATIONAL PANEL MANAGER -
RICHARD EVERY
- 773-895-6013 |
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NATIONAL PANEL EVALUATORS MANAGER -
MIKE COBB - 864-907-1869 |
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NATIONAL SEVENS REFEREE PROGRAM MANAGER -
PATRICK
McNALLY
- 323-899-2471 |
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REFEREE & LAWS COMMITTEE CONTACTS: |
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REFEREE & LAWS COMMITTEE
CHAIRMAN - BRUCE CARTER
- 831-521-1643 |
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REFEREE & LAWS COMMITTEE SECRETARY -
CHARLIE
HAUPT - 303-725-7595 |
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REFEREE DEPARTMENT MANAGER -
ED TODD
- 303-539-0300 x 115 |
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REFEREE STANDING COMMITTEES CONTACTS: |
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APPOINTMENTS COMMITTEE CHAIRMAN -
FRED THOMAS - 309-766-1776
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EVALUATIONS COMMITTEE CHAIRMAN -
DAVID METCALFE - 407-460-6723 |
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LAWS COMMITTEE CHAIRMAN -
PETER WATSON - 781-405-6932
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REFEREE TRAINING OFFICER
- Open |
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TRAINING
COMMITTEE CHAIRMAN
- MIKE MALONE - 415-472-2091
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TERRITORIAL AND LOCAL REFEREE SOCIETY CHAIRPERSON CONTACTS: |
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MID-ATLANTIC TERRITORY -
LEN BORCKY - 484-919-5352
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Mid-Atlantic Territory Local Area Referee Society Contacts: |
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East Penn -
David McHuch
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Potomac -
Derek Ryan |
Virginia -
Stuart Willis |
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MIDWEST
TERRITORY - AL KLEMP - 630-240-6940 |
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Midwest Territory Local Area Referee Society Contacts: |
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Allegheny -
Judd Worrall
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CARFU
-
Tony Carr |
Illinois
-
Rod Pauli
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Indiana
-
Eric Barker |
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Iowa
-
Len Watkins
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Michigan
-
David Jameson
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Minnesota
-
Tammy Cowan |
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Ohio
-
Doug Kendall
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Wisconsin
-
Brad Casetta
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MidSouth
-
Dave Haines |
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NORTHEAST
TERRITORY -
NEAL DILL - 518-857-9702 |
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Northeast Territory Local Area Referee Society Contacts: |
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Met New York
-
Brad Kleiner
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New England
-
Robert Famiglietti |
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New York State
-
Sean McKenna |
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PACIFIC
TERRITORY -
DAVE PELTON - 425-823-5658
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Pacific Territory Local Area Referee Society Contacts: |
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Arizona
-
Sam Merrill
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Northern California
-
Bruce Carter |
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Pacific Northwest
- DJ Heffernan
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Utah
-
Mark Ormsby |
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SOUTH
TERRITORY - STEVE PARRILL - 985-974-1134 |
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South Territory Local Area Referee Society Contacts: |
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Deep South
-
Alex Sharland
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Florida
-
Gerry Fitzgerald
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Southeast
-
John Meyers |
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SOUTHERN CALIFORNIA
TERRITORY - GARRY PATTERSON - 310-909-8506 |
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South California Territory Local Area Referee Society Contacts: |
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Southern California
-
Gary Patterson |
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WEST TERRITORY -
RANDY CAMPBELL - 214-642-7284 |
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West Territory Local Area Referee Society Contacts: |
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Eastern Rockies
-
Charlie Haupt
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Great Plains
-
Kurt Weeder |
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Heart of America
-
Steve Glentzer
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Missouri
-
Joe Rothermich |
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Rio Grande
-
Mark Niece
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Texas
-
James Wolfinger
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INDEPENDENT TERRITORIES |
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Alaska
-
Jess Snider
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Hawaii
-
Aisea Tu'ikolovatu
| Idaho
-
Ram Eddings |
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Montana
-
James Kostecki |
Ozark -
Gary Crews | Combined Services
-
Tom Coburn |
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